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TilbrookPlay online, free

A Carcassonne alternative

Lay tiles to build a valley of lanes, walled villages, mills and pastures, and set your wardens where the points will be.

Play against bots

Join a table of 3. Bots take the empty seats within five seconds.

Bots
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With friends

Open a private table and send the invite.

Play with friends

Beginner

A real game, with a coach at your side.

Learn by playing

2–5 players. No sign-up. A game takes about 35 minutes.

Tilbrook is not affiliated with or endorsed by the owner of Carcassonne. Carcassonne is a trademark of its owner. As an Amazon Associate we earn from qualifying purchases.

How to play

  1. Draw and place. The start tile lies face up in the middle; the other 71 tiles are a face-down stack. On your turn, draw the top tile and lay it next to the valley, turned any way you like, so that every side it shares with a tile matches: lane to lane, village to village, pasture to pasture. A tile that fits nowhere is put out of the game, and you draw again.
  2. Set a warden. You have 7 wardens. After you lay the tile you may set one of them on a feature of that tile: on a lane as a traveller, in a village as a warden of the walls, on a mill as a miller, or in a pasture as a shepherd. You may do this only if nobody has a warden on that feature yet, as it now runs across the valley.
  3. Score what you close. When your tile closes a feature, it scores at once, and its wardens go back to their owners. The player with the most wardens on it takes all its points; if players tie for most, each of them takes all the points. Two held features can join into one: that is how wardens end up sharing.
  4. The end. After the last tile, every feature that is still open scores less (see the table). Shepherds stay in their pastures all game and score only now.
  5. Pastures. At the end, each closed village pays 3 points for every pasture that touches it, to the holder of that pasture. A village can pay several pastures; a pasture counts each village once. Most points wins; a tie shares the place.

The points

FeatureClosed during the gameStill open at the end
Lane1 per tile, when both ends end1 per tile
Village2 per tile and 2 per banner, when the wall is closed1 per tile and 1 per banner
Mill9, when all 8 tiles around it are laid1, and 1 per tile around it
Pasture—3 for each closed village it touches

At the online table

  • Every place where your tile fits has a faint outline. Tap one to hold your tile there; tap it again (or R) to turn it to the next way that fits, then “Set down”.
  • Then tap a round spot on your tile to set a warden, or “Skip”.
  • Drag to move the valley, pinch or use the wheel to zoom, and “Fit” (F) to see all of it.
  • On a keyboard: Tab or the arrow keys go through the places, R turns the tile, Enter sets it down; S skips the warden. M turns the sound off.
  • Each choice has a 60-second timer. If it runs out, the table lays your tile for you and sets no warden.
  • An empty seat is taken by a bot, always marked as a bot.

Why it is fair

The order of the stack is the only secret. A secret seed shuffles it. You see the seed’s fingerprint when the game starts and the seed itself when it ends, so you can check every tile that was drawn. Verify a game.

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